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Quick Start

This guide shows you how to create your first sprite using three-flatland.

Create a Sprite

import { WebGPURenderer } from 'three/webgpu';
import { Scene, OrthographicCamera } from 'three';
import { Sprite2D, TextureLoader } from 'three-flatland';
async function main() {
// Create scene and camera
const scene = new Scene();
const aspect = window.innerWidth / window.innerHeight;
const camera = new OrthographicCamera(-200 * aspect, 200 * aspect, 200, -200, 0.1, 1000);
camera.position.z = 100;
// Create WebGPU renderer
const renderer = new WebGPURenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
await renderer.init();
// Load texture (presets automatically applied)
const texture = await TextureLoader.load('/sprite.png');
// Create sprite
const sprite = new Sprite2D({ texture, anchor: [0.5, 0.5] });
sprite.scale.set(100, 100, 1);
scene.add(sprite);
// Animation loop
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
}
main();

Next Steps