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Basic Sprite

SpriteGroup

The SpriteGroup class manages 2D sprite rendering. All sprites must be added to a SpriteGroup instance:

const spriteGroup = new SpriteGroup();
scene.add(spriteGroup);
spriteGroup.add(sprite);

Sprite2D

The Sprite2D class represents a 2D sprite. It requires a texture and supports optional properties like anchor point and size:

const sprite = new Sprite2D({
texture: myTexture,
anchor: [0.5, 0.5], // Center anchor
});

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