spriteUV
spriteUV(
frame):Node<"vec2">
Defined in: packages/nodes/src/sprite/sampleSprite.ts:91
Get the UV coordinates for a sprite frame. Useful when you need the UV separately (e.g., for outline effects that sample neighbors).
Parameters
frame
Frame bounds as [x, y, width, height] in UV space (0-1), or a vec4 uniform
Returns
Node<"vec2">
Transformed UV coordinates for the frame
Example
const frameUV = spriteUV(frameUniform)const color = texture(tex, frameUV)return outline8(color, frameUV, tex, { color: [0, 1, 0, 1] })