sampleSprite
sampleSprite(
tex,frame,options):Node<"vec4"> |TextureNode<"vec4">
Defined in: packages/nodes/src/sprite/sampleSprite.ts:34
Sample a sprite from a texture with frame-based UV mapping. Works with both animated sprites (pass uniform) and static sprites (pass fixed frame).
Parameters
tex
The sprite texture to sample
frame
Frame bounds as [x, y, width, height] in UV space (0-1), or a vec4 uniform
options
Optional settings
alphaTest?
Returns
Node<"vec4"> | TextureNode<"vec4">
Sampled color (vec4)
Examples
// Static sprite (full texture)const color = sampleSprite(texture, [0, 0, 1, 1])// Static sprite (specific frame)const frame = spriteSheet.getFrame('idle_0')const color = sampleSprite(texture, [frame.x, frame.y, frame.width, frame.height])// Animated sprite (frame uniform updates each tick)const frameUniform = uniform(new Vector4(0, 0, 0.125, 0.125))const color = sampleSprite(texture, frameUniform)// With alpha discardconst color = sampleSprite(texture, frame, { alphaTest: 0.01 })