lcdGhosting
lcdGhosting(
currentTex,previousTex,uv,persistence):Node<"vec4">
Defined in: packages/nodes/src/display/lcd.ts:128
LCD ghosting/motion blur effect. Simulates the slow pixel response time of LCD displays.
Parameters
currentTex
TextureNode<"vec4">
Current frame texture
previousTex
TextureNode<"vec4">
Previous frame texture
uv
Node<"vec2">
UV coordinates
persistence
FloatInput = 0.6
Ghost persistence (default: 0.6)
Returns
Node<"vec4">
Color with ghosting effect