distortShatter
distortShatter(
uv,fragments,offset,seed):Node<"vec2">
Defined in: packages/nodes/src/distortion/distort.ts:191
Shatter/fragment distortion - breaks image into polygonal pieces. Creates a crystalline/broken glass effect.
Parameters
uv
Node<"vec2">
Input UV coordinates
fragments
FloatInput = 10
Number of fragment divisions (default: 10)
offset
FloatInput = 0.02
Maximum offset for each fragment (default: 0.02)
seed
FloatInput = 0
Random seed for fragment pattern
Returns
Node<"vec2">
Shattered UV coordinates