dissolvePixelated
dissolvePixelated(
inputColor,inputUV,progress,noiseTex,pixelCount):Node<"vec4">
Defined in: packages/nodes/src/alpha/dissolve.ts:136
Pixelated dissolve effect - blocks disappear together in a pixel grid. Creates a retro/8-bit style dissolve effect perfect for pixel art.
Parameters
inputColor
Node<"vec4">
The input color (vec4 with alpha)
inputUV
Node<"vec2">
The UV coordinates (raw, not frame-mapped)
progress
Dissolve progress (0-1)
noiseTex
Noise texture for dissolve pattern
pixelCount
FloatInput = 16
Number of pixels in the grid (default: 16)
Returns
Node<"vec4">
Color with pixelated dissolve effect
Examples
// Basic pixelated dissolvedissolvePixelated(color, uv(), dissolveProgress, noiseTexture)// Coarser 8x8 pixel griddissolvePixelated(color, uv(), dissolveProgress, noiseTexture, 8)