dissolve
dissolve(
inputColor,inputUV,options):Node<"vec4">
Defined in: packages/nodes/src/alpha/dissolve.ts:44
Dissolve effect using a noise texture. Creates a burning/disintegration effect with a glowing edge.
Parameters
inputColor
Node<"vec4">
The input color (vec4 with alpha)
inputUV
Node<"vec2">
The UV coordinates
options
Dissolve configuration
Returns
Node<"vec4">
Color with dissolve effect applied
Examples
// Basic dissolvedissolve(texture(tex, uv()), uv(), { progress: 0.5, noiseTex: noiseTexture,})// Dissolve with custom edge colordissolve(texture(tex, uv()), uv(), { progress: dissolveUniform, noiseTex: noiseTexture, edgeColor: [0, 1, 0.5], edgeWidth: 0.15,})