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colorBleeding

colorBleeding(tex, uv, amount, samples): Node<"vec4">

Defined in: packages/nodes/src/analog/videoArtifacts.ts:16

Color bleeding/smearing effect. Simulates horizontal color bleeding in composite video signals.

Parameters

tex

TextureNode<"vec4">

Source texture

uv

Node<"vec2">

UV coordinates

amount

FloatInput = 0.003

Bleed amount (default: 0.003)

samples

number = 4

Number of samples (default: 4)

Returns

Node<"vec4">

Color with bleeding effect