colorBleeding
colorBleeding(
tex,uv,amount,samples):Node<"vec4">
Defined in: packages/nodes/src/analog/videoArtifacts.ts:16
Color bleeding/smearing effect. Simulates horizontal color bleeding in composite video signals.
Parameters
tex
TextureNode<"vec4">
Source texture
uv
Node<"vec2">
UV coordinates
amount
FloatInput = 0.003
Bleed amount (default: 0.003)
samples
number = 4
Number of samples (default: 4)
Returns
Node<"vec4">
Color with bleeding effect