chromaticAberrationRadial
chromaticAberrationRadial(
tex,uv,amount,center):Node<"vec4">
Defined in: packages/nodes/src/analog/chromaticAberration.ts:50
Radial chromatic aberration - increases toward edges. More realistic lens distortion simulation.
Parameters
tex
TextureNode<"vec4">
Source texture
uv
Node<"vec2">
UV coordinates
amount
FloatInput = 0.01
Maximum aberration at edges
center
Vec2Input = ...
Center point of the effect
Returns
Node<"vec4">
Color with radial chromatic aberration