chromaticAberration
chromaticAberration(
tex,uv,amount,angle):Node<"vec4">
Defined in: packages/nodes/src/analog/chromaticAberration.ts:19
Chromatic aberration effect - separates RGB channels. Simulates lens imperfection or analog video artifacts.
Parameters
tex
TextureNode<"vec4">
Source texture
uv
Node<"vec2">
UV coordinates
amount
FloatInput = 0.005
Separation amount in UV space (default: 0.005)
angle
FloatInput = 0
Separation angle in radians (default: 0 = horizontal)
Returns
Node<"vec4">
Color with chromatic aberration
Example
const aberrated = chromaticAberration(texture, uv, 0.005)