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brightnessMultiply

brightnessMultiply(inputColor, factor): Node<"vec4">

Defined in: packages/nodes/src/color/brightness.ts:40

Adjust brightness multiplicatively (exposure-like).

Parameters

inputColor

Node<"vec4">

The input color (vec4 with alpha)

factor

FloatInput

Brightness factor (1 = no change, >1 = brighter, <1 = darker)

Returns

Node<"vec4">

Color with adjusted brightness

Example

// Double brightness
brightnessMultiply(texture(tex, uv()), 2)