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blurRadialDistance

blurRadialDistance(tex, uv, center, strength, samples, falloff): Node<"vec4">

Defined in: packages/nodes/src/blur/blurRadial.ts:57

Radial blur with distance-based intensity. Blur strength increases with distance from center.

Parameters

tex

Texture

Source texture

uv

Node<"vec2">

UV coordinates

center

Vec2Input = ...

Center point

strength

FloatInput = 0.1

Base blur strength

samples

number = 8

Number of samples

falloff

FloatInput = 2

How much blur increases with distance

Returns

Node<"vec4">

Radially blurred color