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blurFocus

blurFocus(tex, uv, center, focusRadius, blurAmount, samples): Node<"vec4">

Defined in: packages/nodes/src/blur/blurRadial.ts:141

Focus blur - sharp in center, blurred at edges. Simulates depth of field or tilt-shift effect.

Parameters

tex

Texture

Source texture

uv

Node<"vec2">

UV coordinates

center

Vec2Input = ...

Focus center point

focusRadius

FloatInput = 0.2

Radius of sharp focus area

blurAmount

FloatInput = 0.02

Maximum blur at edges

samples

number = 5

Blur quality

Returns

Node<"vec4">

Focus-blurred color