blurFocus
blurFocus(
tex,uv,center,focusRadius,blurAmount,samples):Node<"vec4">
Defined in: packages/nodes/src/blur/blurRadial.ts:141
Focus blur - sharp in center, blurred at edges. Simulates depth of field or tilt-shift effect.
Parameters
tex
Source texture
uv
Node<"vec2">
UV coordinates
center
Vec2Input = ...
Focus center point
focusRadius
FloatInput = 0.2
Radius of sharp focus area
blurAmount
FloatInput = 0.02
Maximum blur at edges
samples
number = 5
Blur quality
Returns
Node<"vec4">
Focus-blurred color