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alphaMaskValue

alphaMaskValue(inputColor, mask): Node<"vec4">

Defined in: packages/nodes/src/alpha/alphaMask.ts:53

Multiply alpha by a mask value (single float instead of texture).

Parameters

inputColor

Node<"vec4">

The input color (vec4 with alpha)

mask

FloatInput

Mask value (0-1)

Returns

Node<"vec4">

Color with masked alpha

Example

// Fade sprite by 50%
alphaMaskValue(texture(tex, uv()), 0.5)